They can trade for chickens and other commodities in the villages, but villagers have little use for silver/gold - well.I should say they have a great desire for it, but devalue it as trade-able for their commodities and work.Īs far as electrum goes - you could rule that the coins are also much larger than standard gold circulating in the world. I have the same philosophy - The characters can really only sell their loot in a sizable town. round it off at 15, or less, if the PC is pushy or has a bad personality modifier.īeermotor wrote:I actually submitted a monetary system table to CRAWL! that randomizes the exchange rates. Just because your PC wants to trade 304 sp for some gp doesn't mean you need to break out the calculator and make exact change for them. Suppose you rolled that 9 cp = 1 sp, and 17 sp = 1 gp. (Don't forget the local Baron's tax!)ĭoes this make things more complicated than 10:1 ratios? Of course, but it adds variability and realism, and, as always, you don't have to strictly adhere to it. You can adjust these values according to your own campaign, of course, or you can roll them up fresh each time the adventurers walk into a new town. Here's a quick table to introduce a little randomness into the exchange rates of the various monetary metals, as well as a few possibilities for other, nonstandard coins and suggested exchange hierarchies.ġ electrum piece (ep) (alloy of gold and silver) = 2 + d3 silver piecesġ bronze piece (bp) (alloy of tin and copper) = 3 + d5 copper piecesġ iron piece (ip) = 7 + d3 cp (thus, could possibly roughly equate with sp)ġ steel piece (*p) = 20 + d30 ip (highly unlikely to be used as coinage, unless silver / gold are very, very rare) Adventurers are different, and currency in general (and coins in specific) are valuable because they are light and portable and can be readily exchanged for necessities: food, shelter, repairs, upgrades to gear, comfort, or placating an angry deity at the local shrine.īut coins are made of metal that can be dug up out of the ground and minted by the enterprising, and so there are, and should be, fluctuations in exchange rates. Most peasants, of course, exist solely in a barter economy, and as such are not very mobile. Money is merely an easy medium of exchange, and a way to keep that exchange portable. I actually submitted a monetary system table to CRAWL! that randomizes the exchange rates.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |